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1. Hitchhiking Pods - Carry Pods in Cargo (or as a passenger) - in Player Features and Ideas Discussion [original thread]
Carriers and Motherships (Super Carriers) were supposed to work like this. It didn't work, for some reason it corrupts the database that records everything in EVE. Not in favor of adding game breaking features so I'll save my pod if I can or die ...
- by Feather Storm - at 2016.06.10 00:32:30
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2. New Ewar resistances question - in Player Features and Ideas Discussion [original thread]
you do realize you are complaining about your chance to jam something that was unaffected by e-war before the proposed changes
- by Feather Storm - at 2015.11.09 06:59:09
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3. Anaconda Mines - in Player Features and Ideas Discussion [original thread]
mines were removed for two reasons one they caused significant server lag and two if you were in HISEC and your mines killed someone you took a sec hit and CONCOR showed up weather your mines were in low or null up vote for the lols? I don't thin...
- by Feather Storm - at 2015.10.06 01:56:28
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4. Expanding scavanging/salvaging as a profession - in Player Features and Ideas Discussion [original thread]
Smugest Sniper wrote: it's an isk faucet that we have too many of already. I as sorry but this is a totally incorrect assertion salvaging is not and never has been an ISK faucet. Salvaging a wreak dose not add any ISK to the in game supply....
- by Feather Storm - at 2014.06.23 03:57:00
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5. Natural Technology Improvements. - in Player Features and Ideas Discussion [original thread]
From a purely technical side this idea is a is nightmare of database bloat, it will require days or months of DEV work to check each tech progression for balance and will lead to "Big Number Syndrome." after all bigger numbers are always better wh...
- by Feather Storm - at 2014.06.01 23:06:00
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6. SOE Battle..... cruiser + new cloaking moduel for Black Ops and the SOE Battlec... - in Player Features and Ideas Discussion [original thread]
@HiddenPorpoise no I'm saying that politicos tend to worry about semantics and the fact that a faction is fielding a ship classed as a battleship would ruffle lots of political feathers. Yes you can send main tanks to escort an aid convoy but it c...
- by Feather Storm - at 2013.12.04 01:59:00
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7. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Actually I considered the concept of a SOE Battleship and I came to the conclusion that I don't like it for RP reasons so I came up with a counter proposal and posted it here
- by Feather Storm - at 2013.12.03 23:58:00
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8. SOE Battle..... cruiser + new cloaking moduel for Black Ops and the SOE Battlec... - in Player Features and Ideas Discussion [original thread]
SOE battlecruiser - Astrianto Amarr Battlecruiser skill bonus per level: 4% bonus to armor resistance/level Galente Battlecruiser skill bonus per level: +14km to drone control range/level Role Bonus: 85% reduction in the powergrid and cpu ...
- by Feather Storm - at 2013.12.03 23:49:00
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9. SOE Battle..... cruiser + new cloaking moduel for Black Ops and the SOE Battlec... - in Player Features and Ideas Discussion [original thread]
This first post is RP stuff and arguments as to why this is a good Idea the next part will be stats etc. Please do not post until the second post is up. tldr; proposing a SOE Attack Battlecruiser as opposed to an SOE Battleship and a new cloak to...
- by Feather Storm - at 2013.12.03 23:48:00
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10. Capital Ships able to transport subcapital ships in ship maintenance bay... with... - in Player Features and Ideas Discussion [original thread]
This was originally how titan and moms were supposed to work however the problem was the servers reacted poorly to players owning other players. Everything inside your ship belongs to you according to the server. The final results of this were dat...
- by Feather Storm - at 2013.06.06 07:59:00
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11. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Feather Storm wrote: To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out ...
- by Feather Storm - at 2013.05.23 05:25:00
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12. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga ...
- by Feather Storm - at 2013.05.14 07:27:00
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13. [Winter] Crimewatch - in Player Features and Ideas Discussion [original thread]
No, what this means is you can yarr someone on a gate/station and get shot at by the guns. But if you warp off and then back to the gate/station the guns will not shoot at you until you yarr someone again.
- by Feather Storm - at 2012.10.05 09:51:00
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14. The Skill spilt and tree shake up. - in Player Features and Ideas Discussion [original thread]
The new pilots will have to train other skills you did not have to. Every cap pilot trained after the change will be required to train their racial destroyer skill and their racial BC skill. You were not required to train either destroyer or BC to...
- by Feather Storm - at 2012.08.30 17:58:00
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15. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
This would be grieffed to hell and back even with just the lockbreaker and void bombs usable in HS. Here is what would happen. I'll pick the juiciest target, an Ice mining op, and the most appropriate weapon, the lockbreaker. 1: Ice mining op se...
- by Feather Storm - at 2012.07.24 19:19:00
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16. Sticky:EVE Online: Escalation to Inferno Issues - in EVE Information Portal [original thread]
I found a bug if you jump or undock while you have a PI screen up your ship console will not be there when you close the PI screen, thus preventing you from using any modules, the scanner, tactical view, overheat, etc. by clicking in their icons, ...
- by Feather Storm - at 2012.04.24 21:19:00
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17. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Lord Zim wrote: Endeavour Starfleet wrote: Lord Zim wrote: I'm pretty certain you'd find gathering fully reliable intel while warping on and off grid to be challenging and annoying. The timing can be played with on Sisi. But you arent ...
- by Feather Storm - at 2012.01.03 00:45:00
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18. Stop this Cloaky guy in my system! - in Player Features and Ideas Discussion [original thread]
0/10 The nullbears want to own everything. They want to have their cake and eat it too. Worst of all they refuse to use the one communal brain cell that is capable of thinking about this topic to think about what will happen to the game if this is...
- by Feather Storm - at 2011.12.19 20:04:00
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19. Remove local list (make all local like w-space) - in EVE General Discussion [original thread]
FluffyDice wrote: I thought stargates were responsible for transmitting faster than light communications between systems. Therefore for the most part they should have an idea of where you are. Logging off though adds some lore complexity though...
- by Feather Storm - at 2011.11.10 05:29:00
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20. Remove local list (make all local like w-space) - in EVE General Discussion [original thread]
Local is logical given the technology available in you ship. In fact in your capsule you you have a faster than light (instant in fact) computer network hookup capable of sending a copy of your personality across known space to be coded into your ...
- by Feather Storm - at 2011.11.10 05:06:00
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